Sega confirmed on the 12th that it has cancelled an unannounced project under its Super Game initiative and is cutting back the priority it gives to free-to-play development, a sharp turn for a company that is now leaning harder on its biggest franchises. More than 100 F2P development staff members have been reassigned to teams focused on major IP-based packaged games.
The move came as Sega released consolidated results for the fiscal year ended March 2025, showing revenue of ¥428.9 billion and operating profit of ¥48.1 billion. Ordinary profit came to ¥53.1 billion, while net profit rose 36.3% to ¥45 billion. The company said the shifts in its game pipeline and staffing are part of a broader reset after a year in which legacy titles and brand power did much of the work.
Sega said revenue, operating profit and ordinary profit fell mainly because 2024 had set a high base after a surge in pachinko and pachislot sales. Restructuring losses tied to the sale of Amplitude Studios and the cancellation of Football Manager 25 also weighed on performance. At the same time, steady sales of Sonic Frontiers, the Persona series and the Like a Dragon series helped cushion the decline, while Sonic IP licensing and animation businesses also performed well.
The film Sonic the Hedgehog 3, released in early 2025, gave the company another lift. Sega said the movie significantly boosted brand awareness and helped drive growth in game sales, merchandise, licensing and collaborations. That kind of cross-business push is central to the company’s current playbook: fewer bets on new free-to-play projects, more reliance on established characters and series that can travel across games, film and merchandising.
That is why the cancellation matters beyond one shelved project. Sega also said the release schedules for several titles in development were pushed from the third quarter of last year to the third quarter of this year, underlining how much of its near-term lineup is still in motion. Even so, the company said it will continue its global GaaS strategy for Rovio, and planned internal restructuring there will proceed as scheduled.
For the fiscal year ending March 2027, Sega set targets of ¥510 billion in revenue, ¥44.5 billion in operating profit, ¥47.5 billion in ordinary profit and ¥32.5 billion in net profit. Those goals are built around expansion of key IP including Stranger of Paradise, Persona and Like a Dragon, and they assume a reduced emphasis on F2P GaaS. In plain terms, Sega has answered the question raised by the cancellation: it is pulling back from one part of the game business to push harder on the franchises it believes can carry the next phase of growth.




