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Asha Sharma and Xbox outline a new plan as console shifts

By Jennifer Walsh Apr 25, 2026

told employees worldwide on April 25 that the company’s next chapter will lean harder on cloud, PC and flexible pricing, as it seeks to adapt to a market it says no longer matches the one that built its business. In a message to , the company said the model that got it here will not be the one that takes it forward.

The note, sent globally to Team Xbox, came as Xbox said it reaches over 500 million players around the world and that its console business remains large and stable. But it also laid out the strain in plain terms: new feature drops on console have been less frequent, its presence on PC is not strong enough and pricing is getting harder for people to keep up with. Xbox said core experiences such as search, discovery, social and personalization still feel too fragmented, even as players increasingly expect more content in familiar places and want to create and socialize together, not just play together.

That shift matters now because Xbox said the industry is being reshaped around it. The first Xbox launched in 2001 and followed in 2002, building a platform that Xbox said has been shaped over 25 years by people willing to try things others would not. But the company said now represents more players and more hours and is increasingly where competition is most intense, while subscriptions and services are becoming the primary way many players choose to play. Xbox also said more than half of the market’s revenue, players and growth are happening outside its core markets, a sign that the old center of gravity is moving.

Xbox’s answer is to keep console at the foundation of its platform while widening the lane around it. The company said cloud will bring that premium experience to any device, letting players keep their games, progress, friends and identity across console, PC, mobile and cloud. It said it will offer flexible pricing so it is easy to get started and keep playing, and that the experience will adapt to the player and help them find what they will love. Xbox also said it will be open to all creators, from individuals to the largest studios, as developers and publishers push for better tools, better insights and a platform that helps them grow faster. The open question now is not whether Xbox will change; it already has. It is whether that broader bet can hold together the console base, the PC push and the subscription business at the same time.

For readers tracking the company’s pricing and services strategy, the move lands alongside broader scrutiny of how Xbox sets value for players, including a separate discussion of the Game Pass price push in the context of ’s warning. Xbox is betting that one connected experience can replace several fragmented ones. If it is right, the next era of the brand will look less like a console and more like a network.

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